Blueprint loading works
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@@ -1,5 +1,9 @@
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using System;
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using EveCalc.Shared.Logic;
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using EveCalc.Shared.ObjectModel;
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using EveCalc.Shared.Views;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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@@ -20,9 +24,52 @@ namespace EveCalc.UI
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/// </summary>
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public partial class MainWindow : Window
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{
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private readonly EsiClientWrapper client = new EsiClientWrapper();
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public MainWindow()
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{
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InitializeComponent();
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}
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public ObservableCollection<Blueprint> CorpBlueprints = new ObservableCollection<Blueprint>();
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public ObservableCollection<object> CorpMats = new ObservableCollection<object>();
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private void MnuLogin_Click(object sender, RoutedEventArgs e)
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{
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var url = this.client.GetLoginUrl();
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var browser = new BrowserView(url);
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if (browser.ShowDialog() == true)
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{
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this.client.SetAuthCode(browser.AuthCode);
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}
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MessageBox.Show("Login ok");
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}
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private async void MnuLoadBlueprints_Click(object sender, RoutedEventArgs e)
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{
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this.CorpBlueprints.Clear();
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var result = await this.client.GetCorpBlueprints();
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foreach (var blueprint in result)
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{
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this.CorpBlueprints.Add(blueprint);
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}
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this.LvwBlueprints.ItemsSource = null;
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this.LvwBlueprints.ItemsSource = this.CorpBlueprints;
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}
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private async void MnuLoadMats_Click(object sender, RoutedEventArgs e)
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{
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this.CorpMats.Clear();
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var result = await this.client.GetCorpMats();
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//foreach (var mat in result)
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//{
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// this.CorpMats.Add(mat);
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//}
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this.LvwMats.ItemsSource = null;
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this.LvwMats.ItemsSource = this.CorpMats;
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}
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}
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}
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