Blueprint loading works
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67
EveCalc.Shared/Logic/NameCache.cs
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67
EveCalc.Shared/Logic/NameCache.cs
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EveCalc.Shared.Logic
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{
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public partial class EsiClientWrapper
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{
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private static string nameCacheFileName = "namecache.json";
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private Dictionary<long, string> nameCache = new Dictionary<long, string>();
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public void LoadNameCache()
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{
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if (File.Exists(nameCacheFileName))
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{
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var json = File.ReadAllText(nameCacheFileName);
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this.nameCache = JsonConvert.DeserializeObject<Dictionary<long, string>>(json);
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}
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}
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public void AddToNameCache(long id, string name)
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{
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if (this.nameCache.ContainsKey(id))
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{
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if (this.nameCache[id] != name)
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{
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this.nameCache[id] = name;
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this.SaveCache();
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}
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}
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else
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{
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this.nameCache.Add(id, name);
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this.SaveCache();
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}
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}
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public async Task<string> GetFromNameCache(long id)
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{
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if (this.nameCache.ContainsKey(id))
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{
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return this.nameCache[id];
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}
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// Get from api
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var response2 = await client.Universe.Names(new List<long> { id });
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if (response2.Data != null && response2.Data.Count > 0)
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{
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var name = response2.Data[0].Name;
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this.AddToNameCache(id, name);
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return name;
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}
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return null;
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}
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private void SaveCache()
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{
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var json = JsonConvert.SerializeObject(this.nameCache);
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File.WriteAllText(nameCacheFileName, json);
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}
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}
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}
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